﻿using UnityForms;

public class EmptyForm : Form
{
    /// <summary> 
    /// Required designer variable.
    /// </summary>
    private System.ComponentModel.IContainer components = null;

    public override void Initialize()
    {
        this.InitializeComponent();
    }

    /// <summary> 
    /// Clean up any resources being used.
    /// </summary>
    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
    protected override void Dispose(bool disposing)
    {
        if (disposing && (this.components != null))
        {
            this.components.Dispose();
        }

        base.Dispose(disposing);
    }

    #region Component Designer generated code

    /// <summary> 
    /// Required method for Designer support - do not modify 
    /// the contents of this method with the code editor.
    /// </summary>
    private void InitializeComponent()
    {
    }

    #endregion
}
